Wednesday, September 23, 2020

The PlayStation 3 (Fat/Slim) As A Universal Region Free Blu-ray Disc Player

Although not as popular as its predecessor, the PlayStation 3 did almost as much to bring Blu-ray discs into the mainstream as the PlayStation 2 had done for DVDs. Every system came with a disc drive and flat screen HDTVs were also affordable by the time system sales began to pick up with the Slim revision of the console.  When I picked up mine in 2010, I bought it more as a Blu-ray player than for games.  I knew that at some point the console was hacked and jailbroken, but I did not want to continually switch between official firmware updates and iffy custom firmware that could end up bricking one of the only ways I had to play high definition discs.  For many years I got by with ripping DVDs and Blu-rays and streaming content via the media server, but that tended to take up a lot of hard drive space and time when I could just simply run the discs I had legitimately purchased.  I have as many UK DVDs than US DVDs and a fair number of UK Blu-rays.  Now that the PS3 has been discontinued and the console is essentially on life support in terms of firmware updates, I finally decided to investigate what it would take to get my PS3 working as a Universal DVD and Blu-ray disc player.  It turned out to be quite a journey.

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Tuesday, September 22, 2020

Cyberpunk 2077 | Release Date,Trailer, Gameplay, News And More.


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Cyberpunk 2077 | Release Date, Trailer, Gameplay, News:

Cyberpunk 2077 is expected to release in 2019 and the publicity is just going to fortify as we take in more about CD Projekt Red's next open-world RPG. Subsequent to taking a profound plunge to discover every one of the points of interest we could in its long gameplay make a big appearance, we discovered that that was only a tip of an iceberg - anticipate that Cyberpunk 2077 will have about the same number of missions as The Witcher 3. Gratefully, you don't need to sit tight for the following enormous information dump from the studio to discover more as  Pro-GamersArena has compiled everything you need know about the game including latest news, trailer, gameplay, release date and more...

Quick Facts :



  • Release Date: TBA
  • Developer: CD Projekt RED
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows
  • Engine: REDengine 4

What is Cyberpunk 2077?


On the off chance that you were expecting a science fiction enhanced variant of The Witcher, you might reel at this moment. Cyberpunk 2077 is an all-new IP from CD Projekt Red, trading Geralt's dream setting for one with a brilliant, neon science fiction stylish. Cyberpunk 2077 utilizations the first-individual point of view to put players solidly in the boots of a low-level weapon for-contract on the cutting edge boulevards of Night City, and it likewise functions admirably with the amusement's propensity for quick paced gunplay. So, 2077 is a long way from a straight first-individual shooter: discourse drains flawlessly into the investigation, hacking and designing abilities can get all of you sorts of spots shouldn't be, and there is even a pack of non-deadly (or just non-weapon) alternatives for battling. In addition, there is still a touch of third-individual amid scripted cut scenes and driving around the city. Remember that all that we've seen so far is liable to change, however, it's all extremely encouraging.

Cyberpunk 2077 trailer – How's it?







The second trailer for Cyberpunk 2077 is an obvious contrast to the main: it was made inside the preoccupation engine and shows scenes from the entire route crosswise over Night City, as opposed to the essential trailer which was worked with CGI and happened generally speaking in one super-moderate development minute. We see distinctive scenes of life, spreading over from a cable car auto to a city street to inside a corporate office, and a storyteller instructs us concerning how things kinda suck around here yet people keep sticking in at any rate. Turns out the storyteller is our principal character 'V' which we will play or one possible shape, and things quickly uplift with scenes of colossal weapons, lifted shootouts, and auto seeks after. 

Cyberpunk 2077 Gameplay Preview.

Cd Projekt Red RPGs gave you a really conventional take a gander at the universe of Cyberpunk 2077 amid Microsoft's meeting. While past CD Projekt Red RPGs have constrained you to play as a solitary character, Geralt, who you couldn't tweak in appearance, Cyberpunk will give you finish control of your character. You can be either a male or a female cyberpunk, and you can likewise change more granular highlights, for example, hair compose and shading, and in addition including tattoos. Regardless you'll be called 'V' however, that part doesn't change.







The game is set in 'Night City', Located about somewhere between Los Angeles and San Francisco, a tragic megacity loaded up with flying autos, high rises, and obviously sorted out wrongdoing. 

It appears as though the game will depend on you keeping different groups in this city upbeat as you play. From the get-go in the demo, we have demonstrated a group pioneer called 'Drax', who gave us a vocation finding a stolen bit of military equipment and getting it into his criminal hands. 

In spite of the fact that we got the impression you could pursue the road group yourself, our demonstrator included a corporate specialist in the mission's story with the end goal to get the assets to only buy the bot from the pack. 


We just got a little gander at the gear that is accessible in the diversion, however it would seem that there's a monstrous blend of firearms to purchase, overhauls you can buy for existing weapons, and inserts you can buy to upgrade your very own capacities. 

One especially gross and dreadful arrangement of foes had a large portion of their appearances missing with the goal that they could introduce a Splinter Cell-style set of sparkling red eyes. 2077 is a grimy and chaotic world, and it's each piece the grown-up focussed experience we've generally expected from an engineer like Projekt Red. 

When we got into the meat of the mission, it exited no doubt as far as we can tell this is a firm mixture among RPG and shooter, as opposed to a shooter with RPG components. which is gonna be F**king cool!!

Cyberpunk 2077 owes a ton to this great science fiction establishment, however the execution of its open world places it in another class completely. So it's entirely evident that everybody is extremely eager to investigate the 'Night City' of Cyberpunk 2077.

That's all we know about Cyberpunk 2077 till now, but as soon as we get any news we will let you know, Till then keep sharing and stay in touch with 'Pro-GamersArena', " THE PRO-BROS ARENA"

Saturday, September 12, 2020

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We were expecting some sort of Hitman 2 game ever since IO started referring to the last game as 'The Complete First Season', which rather suggested that there was going to be a Season 2. (Though, as you'll know by now, those expectations have turned out to be not entirely accurate.)
Before a Hitman 2 release date could even be a thing, we needed a Hitman reboot that would be a return to form for the series. After the leaden and muddled Absolution, it's clear IO intends to build on the same sandbox formula they've perfected over the past few years.
After some stealthy – but decidedly non-violent – deduction work, we know loads of Hitman 2 trailer and gameplay details. We know the location of the first two missions, the ways in which the design of the initial game is being expanded, and a few of the silly/excellent costumes you'll be donning. Here's everything we know about Hitman 2.

HITMAN 2 RELEASE DATE

IO Interactive was not shy about revealing this one. The Hitman 2 release date is November 13, 2018. Hitch-free assassinations require patience, but that's barely a wait at all.

HITMAN 2 LOCATIONS

All of Hitman 2 locations have been revealed it looks like Agent 47 is going to acquire lot of air miles. The six locations are Miami, Colombia, New Zealand, India, USA, and the North Atlantic with Austria being the setting for the Sniper Assassin Game Mode. We've seen plenty of Miami and Columbia and in IO's most recent trailer we can feast our eyes on Hawke's Bay, Mumbai, Vermont and the Isle of Sgàil.

MIAMI, USA

Miami was the first Hitman 2 location that we got to feast our eyes on. We've played through Hitman's 2 Miami mission where Agent 47 attended the final hours of the Global Innovation Race a spectacle for the fastest cars in modern racing. In Miami you are tasked with killing a motorsport driver.

SANTA FORTUNA, COLOMBIA

We've also played the game's second mission, and know that Agent 47's work will take him to the thick Colombian jungle. In this level, foliage is your ally as Agent 47 will be slinking through the underbrush to make his kills. There are three targets: Rico Delgado, Jorge Franco, and Andrea Martinez. There are hippos, heavy-chandeliers, drug-filled souvenirs, a precariously rickety gold statue, and the opportunity to stab someone with a tattoo pen. Clearly creatively bumping people off will remain at the forefront of this sequel. IO also said in a press release that guards won't be the only threat this time, so prepare for wild animals and poisonous plants.

HAWKE'S BAY, NEW ZEALAND

Hawke's Bay, New Zealand looks to be an interesting location. The location trailer shows Agent 47 on a beach at night time perusing his target, sand being kicked up everywhere. With just the sand dunes and the sea for as far as you can see, its going to put your stealth skills to the test.

MUMBAI, INDIA

Mumbai is on the complete opposite end of the spectrum, its loud, crowded, and there are plenty of opportunities for a sneaky and stealthy kill.









 https://www.sendspace.com/file/06b8qh

Burgundian Candy

One of the 3 pike blocks 
 This is partly what re-kindled my interest in the late 15th century. It's become extremely popular over the last few years - in no small part to the fantastic plastic and complimentary metal ranges put out by the Perry twins. Trouble was, the wars of the Roses never quite did it for me. Seemed a bit dull, but what was going on in Europe at the same time always appeared much more exotic. So where to start? Burgundians were a logical choice, many, many years ago I spent 5 years living in modern day Burgundy, in the environs of Dijon, so I had a slight affinity with the area, and had spent plenty of happy hours clambering around castles and fortified chateau that still grace the area. So Burgundians it was. The vague and not terribly joined up plan, being that Burgundians meant Swiss, which could stretch into The wars of Burgundian succession, and then into the early Italian Wars. Like I said, not that joined up.
Perry knights and coustillier 
Anyway, here are a few pictures of the Burgundians so far. Mostly Perry and Foundry, with a few Steel Fist
Perry knights 

Crossbows and handgunners to the fore

These were a lot of fun to paint


Worms eye view

Friday, September 4, 2020

It Makes Sense If You'Ve Read The Book...

Jonathan Strange & Mr Norrell: a Board Game of English Magic probably seems like a really weird title for a game, at least until it's explained that it's based on Jonathan Strange & Mr Norrell, Susanna Clarke's novel about high society wizards operating in early 19th century England. It may sound like a good idea for a game, but despite a 2015 BBC television adaptation, the novel remains relatively obscure.

Broadly speaking there are two main components to a game: theme and mechanics. Both carry a lot of weight, and a great theme can prop up a mediocre game design (see Grimslingers) just as easily as a good game design can transcend a less interesting theme (see the Resident Evil Deck Building Game or the surprisingly good Spartacus board game, soon to be reprinted without its original TV show decor).

Jonathan Strange & Mr Norrell errs on the side of theme over mechanics, and any fan of the book who enjoys mid-weight board games will probably like this one. It does a good job of referencing the novel's strange blend of supernatural menace and powdered-wig high society, and presents a game design that fits that theme very well, rather than feeling tacked on after the fact like games based on licensed properties so often do.

Each player plays either the titular Jonathan Strange or Mr Norrell, or as one of two secondary characters from the book. The goal of the game is to accumulate enough magicianship to be able to confront "the gentleman with the thistledown hair" (the novel's main villain) before the game ends. This is done by accomplishing feats of magic in the form of playing out cards from your hand that add tokens of different types to the cards on the table in front of you. The catch is that only certain symbols can be played out each turn, so the game becomes an interesting combination of thinking several turns ahead but also madly scrambling to get enough magicianship points to beat the villain and win the game.

Game play is complicated by two additional types of card plays: "invitations," representing social events such as parties and concerts, and "introductions," meeting famous characters of the age such as Lord Wellington. Both types of cards can only be played at certain locations, requiring moving around a board depicting London and Europe of the early 1800s. Invitations are played to draw additional cards (either introductions or additional feats of magic to work on), and Introductions move you along a Prestige track, eventually unlocking powerful game play advantages.
The game as written does have one major issue: it is very difficult to win, so much so that the designers admitted that they made a last-minute change to the game design without playtesting it thoroughly, and have since released a simple variant (described here) to re-balance the game. A rookie game design mistake that should never have happened, but at least the designers have recognized the error and taken steps to correct it.

The game mechanics fit the theme well, and I suspect that the designers (Marco Maggi and Francesco Nepitello of War of the Ring fame) are fans of the book, or are at least very familiar with it. Unfortunately this doesn't necessarily work to the game's advantage, as for the most part the references to the novel assume that the players have read it. I don't think the game does enough to explain the setting and characters for those who haven't, and the game play isn't really remarkable enough to sustain interest in the game on its own.

Rating: 3 (out of 5) if you've read the novel, but probably only a 2 (out of 5) if you haven't. But it's a great book, so go read it and then play the game afterwards...